void IMessages.UserSendMap(int user, int[] buttons)
 {
     if(UserSendMap == null) return;
     var v = new RemoteEvents.UserSendMapArguments { user = user, buttons = buttons };
     this.VirtualLatency(() => this.UserSendMap(v));
 }
 void IMessages.UserSendMap(int user, int[] bytestream)
 {
     if(UserSendMap == null) return;
     var v = new RemoteEvents.UserSendMapArguments { user = user, bytestream = bytestream };
     this.VirtualLatency(() => this.UserSendMap(v));
 }