void IMessages.UserSendMap(int user, int[] buttons) { if(UserSendMap == null) return; var v = new RemoteEvents.UserSendMapArguments { user = user, buttons = buttons }; this.VirtualLatency(() => this.UserSendMap(v)); }
void IMessages.UserSendMap(int user, int[] bytestream) { if(UserSendMap == null) return; var v = new RemoteEvents.UserSendMapArguments { user = user, bytestream = bytestream }; this.VirtualLatency(() => this.UserSendMap(v)); }