void IMessages.ServerPlayerHello(int user, string name) { if(ServerPlayerHello == null) return; var v = new RemoteEvents.ServerPlayerHelloArguments { user = user, name = name }; this.VirtualLatency(() => this.ServerPlayerHello(v)); }
void IMessages.ServerPlayerHello(int user, string name, int user_with_map, int[] handshake) { if(ServerPlayerHello == null) return; var v = new RemoteEvents.ServerPlayerHelloArguments { user = user, name = name, user_with_map = user_with_map, handshake = handshake }; this.VirtualLatency(() => this.ServerPlayerHello(v)); }