void IMessages.ServerPlayerHello(int user, string name)
 {
     if(ServerPlayerHello == null) return;
     var v = new RemoteEvents.ServerPlayerHelloArguments { user = user, name = name };
     this.VirtualLatency(() => this.ServerPlayerHello(v));
 }
 void IMessages.ServerPlayerHello(int user, string name, int user_with_map, int[] handshake)
 {
     if(ServerPlayerHello == null) return;
     var v = new RemoteEvents.ServerPlayerHelloArguments { user = user, name = name, user_with_map = user_with_map, handshake = handshake };
     this.VirtualLatency(() => this.ServerPlayerHello(v));
 }