private void OnReloadDoneEvent(ReloadDoneEvent evt)
	{
		reloading = false;
		if(AssignWeapon())
		{
			if(adsDuringReload)
			{
				GlobalEvents.Invoke(new StartAimDownSightEvent());

				weapon.transform.SetParent(ads, false);
			}
		}
	}
	private void OnReloadDoneEvent(ReloadDoneEvent evt)
	{
		animator.SetBool("Reloading", false);
	}