private void OnReloadDoneEvent(ReloadDoneEvent evt) { reloading = false; if(AssignWeapon()) { if(adsDuringReload) { GlobalEvents.Invoke(new StartAimDownSightEvent()); weapon.transform.SetParent(ads, false); } } }
private void OnReloadDoneEvent(ReloadDoneEvent evt) { animator.SetBool("Reloading", false); }