示例#1
0
 public void ResetCurrEnemies()
 {
     CurrEnemeies = 0;
     RelativeSpawnedPositions.Clear();
 }
示例#2
0
 // for RoomLayout, to track curr enemies
 public void EnemyAdded(Vector3f relativePos)
 {
     CurrEnemeies++;
     RelativeSpawnedPositions.Add(relativePos);
 }