private void Awake() { ctrlNivel = FindObjectOfType <ControladorNivel>(); objAmperimetro = transform.GetChild(0).gameObject; objVoltimetro = transform.GetChild(1).gameObject; objOhmetro = transform.GetChild(2).gameObject; }
private void Awake() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlRepositorio = FindObjectOfType <ControladorRepositorio>(); cpntSpriteRenderer = GetComponent <SpriteRenderer>(); cpntAudioSource = GetComponent <AudioSource>(); }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); objValor = transform.GetChild(1).gameObject; cpntTextoValor = objValor.GetComponent <Text>(); StartCoroutine(CorutinaActualizar()); }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); objContenido = transform.GetChild(0).gameObject; cpntTextoPuntuacion = objContenido.transform.GetChild(0).gameObject.GetComponent <Text>(); cpntTextoRecord = objContenido.transform.GetChild(1).gameObject.GetComponent <Text>(); objContenido.SetActive(false); }
public void Start() { c = ControladorNivel.controlador; borde = borde1.GetComponent <Animator>(); //Iniacializamos la UI. puntos.text = "0 pt"; mult.text = "x1"; }
private void Awake() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlRepositorio = FindObjectOfType <ControladorRepositorio>(); ctrlAvatar = FindObjectOfType <ControladorAvatar>(); cpntRigidBody = GetComponent <Rigidbody2D>(); cpntBoxCollider = GetComponent <BoxCollider2D>(); cpntAnimator = GetComponent <Animator>(); }
public void Awake() { if (controlador != null) { Destroy(gameObject); } else { controlador = this; } tablero = new Transform[tamanoTablero.x, tamanoTablero.y, tamanoTablero.z]; }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlRepositorio = FindObjectOfType <ControladorRepositorio>(); moverseDerecha = true; cpntSpriteRenderer = GetComponent <SpriteRenderer>(); cpntRigidBody = GetComponent <Rigidbody2D>(); cpntPolygonCollider = GetComponent <PolygonCollider2D>(); cpntAnimator = GetComponent <Animator>(); cpntAudioSource = GetComponent <AudioSource>(); StartCoroutine(CorutinaAparecer()); }
private void Awake() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlCelda = transform.parent.gameObject.GetComponent <ControladorCelda>(); objBandas = transform.GetChild(0).gameObject; objIndicador = transform.GetChild(1).gameObject; objBandaUno = objBandas.transform.GetChild(0).gameObject; objBandaDos = objBandas.transform.GetChild(1).gameObject; objBandaTres = objBandas.transform.GetChild(2).gameObject; objBandaCuatro = objBandas.transform.GetChild(3).gameObject; objBandaCinco = objBandas.transform.GetChild(5).gameObject; objBandaSeis = objBandas.transform.GetChild(6).gameObject; Establecer(); }
IEnumerator Start() { c = ControladorNivel.controlador; rotador = new Rotacion(); rotador.getRotByType(name); bool salir = false; while (!salir) { transform.position += Vector3.down; if (nosPodemosMover()) { actualizarTablero(); } else { transform.position -= Vector3.down; podemosMover = false; if (isGameOver()) { c.terminamosPartida(); salir = true; } else { c.generadorPiezas.instanciar(); c.comprobamosFilas(); //c.comprobamosFilas(); } break;//La pieza deja de moverse. } yield return(new WaitForSeconds(0.7f)); } }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlRepositorio = FindObjectOfType <ControladorRepositorio>(); sprtBotonActivo = Resources.Load <Sprite>("Elevador/botonActivo"); sprtBotonInactivo = Resources.Load <Sprite>("Elevador/botonInactivo"); objMetros = transform.GetChild(0).gameObject; objObjetivo = transform.GetChild(1).gameObject; objAumentarVoltage = transform.GetChild(2).GetChild(0).GetChild(0).gameObject; objDisminuirVoltage = transform.GetChild(2).GetChild(0).GetChild(1).gameObject; objAumentarResistencia = transform.GetChild(2).GetChild(1).GetChild(0).gameObject; objDisminuirResistencia = transform.GetChild(2).GetChild(1).GetChild(1).gameObject; objBarreras = transform.GetChild(3).gameObject; objMonedas = transform.GetChild(4).gameObject; maximoValorMagnitud = 5f; minimoValorMagnitud = 1f; movida = false; Actualizar(); }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); }
private void Start() { ctrlNivel = FindObjectOfType <ControladorNivel>(); ctrlResistor = transform.parent.parent.GetComponent <ControladorResistor>(); cpntAudioSource = GetComponent <AudioSource>(); }