public VerifyStage(string _Account, string _Password, Regulus.Remoting.INotifier<Regulus.Project.ItIsNotAGame1.Data.IVerify> providerNotice) { // TODO: Complete member initialization this._Account = _Account; this._Password = _Password; this._Provider = providerNotice; }
public VerifyStage(string _Account, string _Password, Regulus.Remoting.INotifier <Regulus.Project.ItIsNotAGame1.Data.IVerify> providerNotice) { // TODO: Complete member initialization this._Account = _Account; this._Password = _Password; this._Provider = providerNotice; }
public VerifyStage(string _Account, string _Password, Regulus.Remoting.INotifier <VGame.Project.FishHunter.Common.GPI.IVerify> providerNotice) { // TODO: Complete member initialization this._Account = _Account; this._Password = _Password; this._Provider = providerNotice; }
private void _ScaneUpdate() { var agents = GameObject.FindObjectsOfType <Regulus.Project.Chat.Common.Agent>(); var agent = agents.FirstOrDefault(d => d.Name == Agent); if (agent != null) { _Notifier = agent.Distributor.QueryNotifier <Regulus.Project.Chat.Common.IPlayer>(); _ToInitial(); } }
public DisconnectStage(Regulus.Remoting.INotifier<Regulus.Remoting.IOnline> notifier) { // TODO: Complete member initialization this.notifier = notifier; }
public DisconnectStage(Regulus.Remoting.INotifier <Regulus.Remoting.IOnline> notifier) { // TODO: Complete member initialization this.notifier = notifier; }