public void AddStaticRegisterData(Type type, RegisterClassToLua fun) { if (type != null && fun != null) { if (!staticRegisterDic.ContainsKey(type)) { staticRegisterDic.Add(type, new LuaStaticRegisterData(type, fun)); } } }
public LuaStaticRegisterData(Type type, RegisterClassToLua fun) { registerType = type; registerFun = fun; }