public Santa() : base(AIType.AI_Mage, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = false; Body = 400; Title = ""; Name = "Santa"; Hue = 0x83ea; SetStr( 150, 250 ); SetDex( 91, 115 ); SetInt( 500, 1000 ); Karma = +125; SetSkill( SkillName.Tactics, 65, 87.5 ); SetSkill( SkillName.MagicResist, 75, 97.5 ); SetSkill( SkillName.Parry, 65, 87.5 ); SetSkill( SkillName.Magery, 95.1, 105.0 ); SetSkill( SkillName.Wrestling, 20.2, 60 ); VirtualArmor = 30; SetDamage( 3, 12 ); Item item = null; item = new ShortHair(); item.Hue = 0x47E; AddItem( item ); item = new MediumShortBeard(); item.Hue = 0x47E; AddItem( item ); item = new LeatherGloves(); item.Hue = 0x455; AddItem( item ); AddItem( new FancyShirt( 0x26 ) ); AddItem( new LongPants( 0x26 ) ); AddItem( new Boots() ); LootPack.Average.Generate( this ); }
private static void AddBeard( Mobile m, int itemID, int hue ) { if ( m.Female ) return; Item item; switch ( itemID & 0x3FFF ) { case 0x203E: item = new LongBeard( hue ); break; case 0x203F: item = new ShortBeard( hue ); break; case 0x2040: item = new Goatee( hue ); break; case 0x2041: item = new Mustache( hue ); break; case 0x204B: item = new MediumShortBeard( hue ); break; case 0x204C: item = new MediumLongBeard( hue ); break; case 0x204D: item = new Vandyke( hue ); break; default: return; } m.AddItem( item ); }