示例#1
0
 public static int BuildStageId(AreaTypeId areaTypeId, RegionTypeId regionTypeId, DifficultyId difficultyId, int number) => default;
 public static bool HasRegionPass(this UserEffectData effectData, RegionTypeId region) => default;
 public static UserEffectTypeId ToUserEffect(this RegionTypeId region) => default;
示例#4
0
 public static int[] GetBattlePreset(this UserHeroData heroData, AreaTypeId area, RegionTypeId region, int slotsCount) => default;
示例#5
0
 public static int GetBattlePresetKey(RegionTypeId region, int slotsCount) => default;
示例#6
0
 public bool CheckRegionTypeId(RegionTypeId regionTypeId) => default;
示例#7
0
 public static HeroFraction ToHeroFraction(this RegionTypeId region) => default;
示例#8
0
 public static AreaTypeId Area(this RegionTypeId region) => default;
示例#9
0
 public static RegionOpenCondition AssertCanBuyRegionPass(this RegionOpenCondition condition, UserEffectData data, RegionTypeId regionTypeId) => default;
示例#10
0
 // Extension methods
 public static Region RegionOrThrow(this StaticStageData data, AreaTypeId areaTypeId, RegionTypeId regionTypeId) => default;