Esempio n. 1
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 public static int BuildStageId(AreaTypeId areaTypeId, RegionTypeId regionTypeId, DifficultyId difficultyId, int number) => default;
 public static bool HasRegionPass(this UserEffectData effectData, RegionTypeId region) => default;
 public static UserEffectTypeId ToUserEffect(this RegionTypeId region) => default;
Esempio n. 4
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 public static int[] GetBattlePreset(this UserHeroData heroData, AreaTypeId area, RegionTypeId region, int slotsCount) => default;
Esempio n. 5
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 public static int GetBattlePresetKey(RegionTypeId region, int slotsCount) => default;
Esempio n. 6
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 public bool CheckRegionTypeId(RegionTypeId regionTypeId) => default;
Esempio n. 7
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 public static HeroFraction ToHeroFraction(this RegionTypeId region) => default;
Esempio n. 8
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 public static AreaTypeId Area(this RegionTypeId region) => default;
Esempio n. 9
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 public static RegionOpenCondition AssertCanBuyRegionPass(this RegionOpenCondition condition, UserEffectData data, RegionTypeId regionTypeId) => default;
Esempio n. 10
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 // Extension methods
 public static Region RegionOrThrow(this StaticStageData data, AreaTypeId areaTypeId, RegionTypeId regionTypeId) => default;