internal override Region ReadEntry(BinaryReaderEx br) { RegionType type = br.GetEnum8 <RegionType>(br.Position + 0xA); switch (type) { case RegionType.Region0: var region0 = new Region.Region0(br); Region0s.Add(region0); return(region0); case RegionType.Light: var light = new Region.Light(br); Lights.Add(light); return(light); case RegionType.StartPoint: var startPoint = new Region.StartPoint(br); StartPoints.Add(startPoint); return(startPoint); case RegionType.Sound: var sound = new Region.Sound(br); Sounds.Add(sound); return(sound); case RegionType.SFX: var sfx = new Region.SFX(br); SFXs.Add(sfx); return(sfx); case RegionType.Wind: var wind = new Region.Wind(br); Winds.Add(wind); return(wind); case RegionType.EnvLight: var envLight = new Region.EnvLight(br); EnvLights.Add(envLight); return(envLight); case RegionType.Fog: var fog = new Region.Fog(br); Fogs.Add(fog); return(fog); default: throw new NotImplementedException($"Unimplemented region type: {type}"); } }
internal override Region ReadEntry(BinaryReaderEx br) { RegionType type = br.GetEnum32 <RegionType>(br.Position + 0x8); switch (type) { case RegionType.General: var general = new Region.General(br); General.Add(general); return(general); case RegionType.Unk00: var unk00 = new Region.Unk00(br); Unk00s.Add(unk00); return(unk00); case RegionType.InvasionPoint: var invasion = new Region.InvasionPoint(br); InvasionPoints.Add(invasion); return(invasion); case RegionType.EnvironmentMapPoint: var envMapPoint = new Region.EnvironmentMapPoint(br); EnvironmentMapPoints.Add(envMapPoint); return(envMapPoint); case RegionType.Sound: var sound = new Region.Sound(br); Sounds.Add(sound); return(sound); case RegionType.SFX: var sfx = new Region.SFX(br); SFX.Add(sfx); return(sfx); case RegionType.WindSFX: var windSFX = new Region.WindSFX(br); WindSFX.Add(windSFX); return(windSFX); case RegionType.SpawnPoint: var spawnPoint = new Region.SpawnPoint(br); SpawnPoints.Add(spawnPoint); return(spawnPoint); case RegionType.Message: var message = new Region.Message(br); Messages.Add(message); return(message); case RegionType.WalkRoute: var walkRoute = new Region.WalkRoute(br); WalkRoutes.Add(walkRoute); return(walkRoute); case RegionType.Unk12: var unk12 = new Region.Unk12(br); Unk12s.Add(unk12); return(unk12); case RegionType.WarpPoint: var warpPoint = new Region.WarpPoint(br); WarpPoints.Add(warpPoint); return(warpPoint); case RegionType.ActivationArea: var activationArea = new Region.ActivationArea(br); ActivationAreas.Add(activationArea); return(activationArea); case RegionType.Event: var ev = new Region.Event(br); Events.Add(ev); return(ev); case RegionType.EnvironmentMapEffectBox: var envMapEffectBox = new Region.EnvironmentMapEffectBox(br); EnvironmentMapEffectBoxes.Add(envMapEffectBox); return(envMapEffectBox); case RegionType.WindArea: var windArea = new Region.WindArea(br); WindAreas.Add(windArea); return(windArea); case RegionType.MufflingBox: var muffBox = new Region.MufflingBox(br); MufflingBoxes.Add(muffBox); return(muffBox); case RegionType.MufflingPortal: var muffPortal = new Region.MufflingPortal(br); MufflingPortals.Add(muffPortal); return(muffPortal); default: throw new NotImplementedException($"Unsupported region type: {type}"); } }
internal override Region ReadEntry(BinaryReaderEx br) { RegionType type = br.GetEnum32 <RegionType>(br.Position + 8); switch (type) { case RegionType.Region0: var region0 = new Region.Region0(br); Region0s.Add(region0); return(region0); case RegionType.InvasionPoint: var invasionPoint = new Region.InvasionPoint(br); InvasionPoints.Add(invasionPoint); return(invasionPoint); case RegionType.EnvironmentMapPoint: var environmentMapPoint = new Region.EnvironmentMapPoint(br); EnvironmentMapPoints.Add(environmentMapPoint); return(environmentMapPoint); case RegionType.Sound: var sound = new Region.Sound(br); Sounds.Add(sound); return(sound); case RegionType.SFX: var sfx = new Region.SFX(br); SFXs.Add(sfx); return(sfx); case RegionType.WindSFX: var windSFX = new Region.WindSFX(br); WindSFXs.Add(windSFX); return(windSFX); case RegionType.SpawnPoint: var spawnPoint = new Region.SpawnPoint(br); SpawnPoints.Add(spawnPoint); return(spawnPoint); case RegionType.WalkRoute: var walkRoute = new Region.WalkRoute(br); WalkRoutes.Add(walkRoute); return(walkRoute); case RegionType.WarpPoint: var warpPoint = new Region.WarpPoint(br); WarpPoints.Add(warpPoint); return(warpPoint); case RegionType.ActivationArea: var activationArea = new Region.ActivationArea(br); ActivationAreas.Add(activationArea); return(activationArea); case RegionType.Event: var evt = new Region.Event(br); Events.Add(evt); return(evt); case RegionType.EnvironmentMapEffectBox: var environmentMapEffectBox = new Region.EnvironmentMapEffectBox(br); EnvironmentMapEffectBoxes.Add(environmentMapEffectBox); return(environmentMapEffectBox); case RegionType.WindArea: var windArea = new Region.WindArea(br); WindAreas.Add(windArea); return(windArea); case RegionType.MufflingBox: var mufflingBox = new Region.MufflingBox(br); MufflingBoxes.Add(mufflingBox); return(mufflingBox); case RegionType.MufflingPortal: var mufflingPortal = new Region.MufflingPortal(br); MufflingPortals.Add(mufflingPortal); return(mufflingPortal); case RegionType.Region23: var region23 = new Region.Region23(br); Region23s.Add(region23); return(region23); case RegionType.Region24: var region24 = new Region.Region24(br); Region24s.Add(region24); return(region24); case RegionType.PartsGroup: var partsGroup = new Region.PartsGroup(br); PartsGroups.Add(partsGroup); return(partsGroup); case RegionType.AutoDrawGroup: var autoDrawGroup = new Region.AutoDrawGroup(br); AutoDrawGroups.Add(autoDrawGroup); return(autoDrawGroup); case RegionType.Other: var other = new Region.Other(br); Others.Add(other); return(other); default: throw new NotImplementedException($"Unimplemented region type: {type}"); } }