public void Run( MainForm form ) { using( WebClient client = new GZipWebClient() ) { WebRequest.DefaultWebProxy = null; int i = 0; DownloadData( classicJarUri, client, "classic.jar", form, ref i ); DownloadData( modernJarUri, client, "1.6.2.jar", form, ref i ); DownloadData( terrainPatchUri, client, "terrain-patch.png", form, ref i ); } reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Classic; reader.ProcessZipEntry = ProcessZipEntry_Classic; using( FileStream srcClassic = File.OpenRead( "classic.jar" ), srcModern = File.OpenRead( "1.6.2.jar" ), dst = new FileStream( "default.zip", FileMode.Create, FileAccess.Write ) ) { writer = new ZipWriter( dst ); reader.Extract( srcClassic ); // Grab animations and snow animBitmap = new Bitmap( 1024, 64, PixelFormat.Format32bppArgb ); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Modern; reader.ProcessZipEntry = ProcessZipEntry_Modern; reader.Extract( srcModern ); writer.WriteNewImage( animBitmap, "animations.png" ); writer.WriteNewString( animationsTxt, "animations.txt" ); animBitmap.Dispose(); writer.WriteCentralDirectoryRecords(); } if( !File.Exists( "terrain-patched.png" ) ) File.Move( "terrain-patch.png", "terrain-patched.png" ); }
public void Run() { reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Classic; reader.ProcessZipEntry = ProcessZipEntry_Classic; string texDir = Path.Combine( Program.AppDirectory, "texpacks" ); string path = Path.Combine( texDir, "default.zip" ); using( Stream srcClassic = new MemoryStream( jarClassic ), srcModern = new MemoryStream( jar162 ), dst = new FileStream( path, FileMode.Create, FileAccess.Write ) ) { writer = new ZipWriter( dst ); reader.Extract( srcClassic ); // Grab animations and snow animBitmap = new Bitmap( 1024, 64, PixelFormat.Format32bppArgb ); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Modern; reader.ProcessZipEntry = ProcessZipEntry_Modern; reader.Extract( srcModern ); writer.WriteNewImage( animBitmap, "animations.png" ); writer.WriteNewString( animationsTxt, "animations.txt" ); using( Bitmap guiBitmap = new Bitmap( new MemoryStream( pngGuiPatch ) ) ) { writer.WriteNewImage( guiBitmap, "gui.png" ); } animBitmap.Dispose(); writer.WriteCentralDirectoryRecords(); } }
void Extract( Stream stream, Game game ) { this.game = game; game.Animations.Dispose(); ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( stream ); }
void CheckDefaultZip( string path ) { ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry; reader.ProcessZipEntry = ProcessZipEntry; using( Stream src = new FileStream( path, FileMode.Open, FileAccess.Read ) ) reader.Extract( src ); }
void Extract( Stream stream, Game game ) { this.game = game; game.Animations.Dispose(); ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => true; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( stream ); }
void Extract( Stream stream, Game game ) { this.game = game; game.Events.RaiseTexturePackChanged(); ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => true; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( stream ); }
void Extract(Stream stream, Game game) { this.game = game; game.Events.RaiseTexturePackChanged(); ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => true; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract(stream); }
static void MakeUpdatesFolder( byte[] zipData ) { using( MemoryStream stream = new MemoryStream( zipData ) ) { ZipReader reader = new ZipReader(); Directory.CreateDirectory( "CS_Update" ); reader.ShouldProcessZipEntry = (f) => true; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( stream ); } }
internal void TryLoadTexturePack() { if( !File.Exists( "default.zip" ) ) return; using( Stream fs = new FileStream( "default.zip", FileMode.Open, FileAccess.Read, FileShare.Read ) ) { ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => f == "terrain.png"; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( fs ); } }
static void MakeUpdatesFolder( byte[] zipData ) { using( MemoryStream stream = new MemoryStream( zipData ) ) { ZipReader reader = new ZipReader(); string path = Path.Combine( Program.AppDirectory, "CS_Update" ); Directory.CreateDirectory( path ); reader.ShouldProcessZipEntry = (f) => true; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( stream ); } }
internal void TryLoadTexturePack() { Options.Load(); string texPack = Options.Get( OptionsKey.DefaultTexturePack ) ?? "default.zip"; if( !File.Exists( texPack ) ) texPack = "default.zip"; if( !File.Exists( texPack ) ) return; using( Stream fs = new FileStream( texPack, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => f == "terrain.png"; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( fs ); } }
public void Run() { reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Classic; reader.ProcessZipEntry = ProcessZipEntry_Classic; string texDir = Path.Combine( Program.AppDirectory, "texpacks" ); string path = Path.Combine( texDir, "default.zip" ); ExtractExisting( path ); using( Stream dst = new FileStream( path, FileMode.Create, FileAccess.Write ) ) { writer = new ZipWriter( dst ); writer.entries = new ZipEntry[100]; for( int i = 0; i < entries.Count; i++ ) writer.WriteZipEntry( entries[i], datas[i] ); ExtractClassic(); ExtractModern(); if( pngGuiPatch != null ) { using( Bitmap guiBitmap = new Bitmap( new MemoryStream( pngGuiPatch ) ) ) writer.WriteNewImage( guiBitmap, "gui.png" ); } writer.WriteCentralDirectoryRecords(); } }
public void Run() { reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Classic; reader.ProcessZipEntry = ProcessZipEntry_Classic; using( Stream srcClassic = new MemoryStream( jarClassic ), srcModern = new MemoryStream( jar162 ), dst = new FileStream( "default.zip", FileMode.Create, FileAccess.Write ) ) { writer = new ZipWriter( dst ); reader.Extract( srcClassic ); // Grab animations and snow animBitmap = new Bitmap( 1024, 64, PixelFormat.Format32bppArgb ); reader.ShouldProcessZipEntry = ShouldProcessZipEntry_Modern; reader.ProcessZipEntry = ProcessZipEntry_Modern; reader.Extract( srcModern ); writer.WriteNewImage( animBitmap, "animations.png" ); writer.WriteNewString( animationsTxt, "animations.txt" ); animBitmap.Dispose(); writer.WriteCentralDirectoryRecords(); } }
void CheckClassicGuiPng( string path ) { ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = ShouldProcessZipEntry; reader.ProcessZipEntry = ProcessZipEntry; using( Stream src = new FileStream( path, FileMode.Open, FileAccess.Read ) ) reader.Extract( src ); if( !classicGuiPngExists ) defaultZipExists = false; }
void ExtractTexturePack( string texPack ) { using( Stream fs = new FileStream( texPack, FileMode.Open, FileAccess.Read, FileShare.Read ) ) { ZipReader reader = new ZipReader(); reader.ShouldProcessZipEntry = (f) => f == "default.png" || f == "terrain.png"; reader.ProcessZipEntry = ProcessZipEntry; reader.Extract( fs ); } }