public void IsEquilateralTriangle_Should_ReturnFalse_When_TwoDots()
        {
            var space = new Refactoring.Space();

            space.Add(new[]
            {
                new Dot {
                    X = 1, Y = 0, Z = 1
                },
                new Dot {
                    X = 3, Y = 0, Z = 2
                },
            });

            Assert.False(space.IsEquilateralTriangle());
        }
        public void IsEquilateralTriangle_Should_ReturnFalse_When_ThreeDotsNotWellPositionned()
        {
            var space = new Refactoring.Space();

            space.Add(new[]
            {
                new Dot {
                    X = 0, Y = 0, Z = 0
                },
                new Dot {
                    X = 3, Y = 7, Z = 0
                },
                new Dot {
                    X = 6, Y = 0, Z = 0
                },
            });

            Assert.False(space.IsEquilateralTriangle());
        }
        public void IsEquilateralTriangle_Should_ReturnTrue_When_ThreeDotsWellPositionned()
        {
            var space = new Refactoring.Space();

            space.Add(new[]
            {
                new Dot {
                    X = 0, Y = 0, Z = 0
                },
                new Dot {
                    X = 3, Y = Math.Sqrt(Math.Pow(6, 2) - Math.Pow(3, 2)), Z = 0
                },
                new Dot {
                    X = 6, Y = 0, Z = 0
                },
            });

            Assert.True(space.IsEquilateralTriangle());
        }