public void IsEquilateralTriangle_Should_ReturnFalse_When_TwoDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 }, new Dot { X = 3, Y = 0, Z = 2 }, }); Assert.False(space.IsEquilateralTriangle()); }
public void IsEquilateralTriangle_Should_ReturnFalse_When_ThreeDotsNotWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 3, Y = 7, Z = 0 }, new Dot { X = 6, Y = 0, Z = 0 }, }); Assert.False(space.IsEquilateralTriangle()); }
public void IsEquilateralTriangle_Should_ReturnTrue_When_ThreeDotsWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 3, Y = Math.Sqrt(Math.Pow(6, 2) - Math.Pow(3, 2)), Z = 0 }, new Dot { X = 6, Y = 0, Z = 0 }, }); Assert.True(space.IsEquilateralTriangle()); }