public static void UpdateServer(EndPoint end, string gameName, GameServer gameServer) { string key = GenerateKey(end, gameName); RedisExtensions.SerializeSet(key, gameServer, RedisDBNumber.GameServer); }
public static bool SetGroupList(string gameName, PeerGroup group) { return(RedisExtensions.SerializeSet(gameName, group, (int)RedisDBNumber.PeerGroup)); }