// Use this for initialization
    void Start()
    {
        //GreenHealthBar set up
        GreenHealthBar.GetComponent <Renderer> ().material.color = Color.green;
        greenCurrentHealth = greenMaxHealth;
        greenOldScaleX     = GreenHealthBar.transform.localScale.x;

        //RedHealthBar set up
        RedHealthBar.GetComponent <Renderer> ().material.color = Color.red;
        redPosition = new Vector3((GreenHealthBar.transform.position.x + GreenHealthBar.transform.localScale.x / 2), GreenHealthBar.transform.position.y, GreenHealthBar.transform.position.z);
        RedHealthBar.transform.position = redPosition;
        redCurrentHealth = 0;
        redOldScaleX     = GreenHealthBar.transform.localScale.x;
    }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     healthBar   = GameObject.Find("RedHealth").GetComponent <RedHealthBar>();
     milesScript = GameObject.Find("MilesNewWorking").GetComponent <Movement>();
 }