// Use this for initialization void Start() { //GreenHealthBar set up GreenHealthBar.GetComponent <Renderer> ().material.color = Color.green; greenCurrentHealth = greenMaxHealth; greenOldScaleX = GreenHealthBar.transform.localScale.x; //RedHealthBar set up RedHealthBar.GetComponent <Renderer> ().material.color = Color.red; redPosition = new Vector3((GreenHealthBar.transform.position.x + GreenHealthBar.transform.localScale.x / 2), GreenHealthBar.transform.position.y, GreenHealthBar.transform.position.z); RedHealthBar.transform.position = redPosition; redCurrentHealth = 0; redOldScaleX = GreenHealthBar.transform.localScale.x; }
// Start is called before the first frame update void Start() { healthBar = GameObject.Find("RedHealth").GetComponent <RedHealthBar>(); milesScript = GameObject.Find("MilesNewWorking").GetComponent <Movement>(); }