示例#1
0
 public Sprite(float pX, float pY, float pWidth, float pHeight, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)
     : base(pX, pY, pWidth, pHeight, pTextureRegion, pRectangleVertexBuffer)
 {
 }
示例#2
0
 public Sprite(float pX, float pY, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer)
     : base(pX, pY, pTextureRegion.GetWidth(), pTextureRegion.GetHeight(), pTextureRegion, pRectangleVertexBuffer)
 {
 }