public Sprite(float pX, float pY, float pWidth, float pHeight, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer) : base(pX, pY, pWidth, pHeight, pTextureRegion, pRectangleVertexBuffer) { }
public Sprite(float pX, float pY, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer) : base(pX, pY, pTextureRegion.GetWidth(), pTextureRegion.GetHeight(), pTextureRegion, pRectangleVertexBuffer) { }