private void SendReconectRequest() { ReconnectData requestData = new ReconnectData(); requestData.userId = "" + PlayerManager.instance.GetPlayerGameData().userId; requestData.tableId = roomData.socketTableId; requestData.isYesOrNo = "Yes"; string requestStringData = JsonMapper.ToJson(requestData); object requestObjectData = Json.Decode(requestStringData); socketState = SocketState.ReConnecting; socketManager.Socket.Emit("userReconnect", requestObjectData); }
private void RequestForMatchStatus() { //InGameManagerScript.instance.isUpdateTableCards = true; //InGameManagerScript.instance.MATCH_ROUND = -1; ReconnectData data = new ReconnectData(); data.userId = "" + PlayerManager.instance.GetPlayerGameData().userId; data.tableId = TABLE_ID; data.isYesOrNo = "Yes"; string requestdeta = JsonMapper.ToJson(data); object requestfordeta = Json.Decode(requestdeta); SocketRequest request = new SocketRequest(); request.emitEvent = "userReconnect"; request.plainDataToBeSend = null; request.jsonDataToBeSend = requestfordeta; request.requestDataStructure = requestdeta; socketRequest.Add(request); }