private void SendReconectRequest()
    {
        ReconnectData requestData = new ReconnectData();

        requestData.userId    = "" + PlayerManager.instance.GetPlayerGameData().userId;
        requestData.tableId   = roomData.socketTableId;
        requestData.isYesOrNo = "Yes";

        string requestStringData = JsonMapper.ToJson(requestData);
        object requestObjectData = Json.Decode(requestStringData);

        socketState = SocketState.ReConnecting;
        socketManager.Socket.Emit("userReconnect", requestObjectData);
    }
Ejemplo n.º 2
0
    private void RequestForMatchStatus()
    {
        //InGameManagerScript.instance.isUpdateTableCards = true;
        //InGameManagerScript.instance.MATCH_ROUND = -1;


        ReconnectData data = new ReconnectData();

        data.userId    = "" + PlayerManager.instance.GetPlayerGameData().userId;
        data.tableId   = TABLE_ID;
        data.isYesOrNo = "Yes";

        string requestdeta    = JsonMapper.ToJson(data);
        object requestfordeta = Json.Decode(requestdeta);

        SocketRequest request = new SocketRequest();

        request.emitEvent            = "userReconnect";
        request.plainDataToBeSend    = null;
        request.jsonDataToBeSend     = requestfordeta;
        request.requestDataStructure = requestdeta;
        socketRequest.Add(request);
    }