示例#1
0
 public void primaryFire()
 {
     if (primarySound != null)
     {
         primarySound.Play();
     }
     recoil.fire();
     playParticleEffect(primaryMuzzleFlash);
     spell.primaryFire(this);
     if (!infiniteAmmo)
     {
         activeAmmo--;
     }
     if (activeAmmo <= 0 && reserveAmmo > 0)
     {
         primaryReloadTimer = new GenericTimer(primaryReloadTime, false);
     }
 }