void OnRecognizedArm(object sender, RecognizedArmEventArgs e) { MyoStateNotification(); _myoState.Arm = e.Arm; _isOnArm = true; InstanceCollectionEnabled = true; }
static void OnRecognizedArm(object sender, RecognizedArmEventArgs e) { onArm = true; whichArm = e.Arm; }
protected void OnRecognizedArm(object sender, RecognizedArmEventArgs e) { lock (myLock) onArm = true; }