public void MainReceivedRoomCount(ReceivedRoomCountArgs e) { try { ReceivedRoomCount?.Invoke(null, e); } catch (Exception ex) { MessageBox.Show( "插件" + PluginName + "遇到了不明錯誤: 日誌已經保存在桌面, 請有空發給該插件作者 " + PluginAuth + ", 聯繫方式 " + PluginCont); try { string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); using (StreamWriter outfile = new StreamWriter(path + @"\B站彈幕姬插件" + PluginName + "錯誤報告.txt")) { outfile.WriteLine("請有空發給聯繫方式 " + PluginCont + " 謝謝"); outfile.WriteLine(PluginName + " " + PluginVer); outfile.Write(ex.ToString()); } } catch (Exception) { } } }
public void MainReceivedRoomCount(ReceivedRoomCountArgs e) { try { ReceivedRoomCount?.Invoke(null, e); } catch (Exception ex) { MessageBox.Show( "插件" + PluginName + "遇到了不明错误: 日志已经保存在桌面, 请有空发给该插件作者 " + PluginAuth + ", 联系方式 " + PluginCont); try { string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); using (StreamWriter outfile = new StreamWriter(path + @"\B站弹幕姬插件" + PluginName + "错误报告.txt")) { outfile.WriteLine("请有空发给联系方式 " + PluginCont + " 谢谢"); outfile.WriteLine(PluginName + " " + PluginVer); outfile.Write(ex.ToString()); } } catch (Exception) { } } }
private void ProcessDanmaku(int action, byte[] buffer) { switch (action) { case 3: // (OpHeartbeatReply) { var viewer = EndianBitConverter.BigEndian.ToUInt32(buffer, 0); //观众人数 // Console.WriteLine(viewer); ReceivedRoomCount?.Invoke(this, new ReceivedRoomCountArgs() { UserCount = viewer }); break; } case 5: //playerCommand (OpSendMsgReply) { var json = Encoding.UTF8.GetString(buffer, 0, buffer.Length); if (debuglog) { Console.WriteLine(json); } try { var dama = new DanmakuModel(json, 2); ReceivedDanmaku?.Invoke(this, new ReceivedDanmakuArgs() { Danmaku = dama }); } catch (Exception) { // ignored } break; } case 8: // (OpAuthReply) { break; } default: { break; } } }
private void ReceiveMessageLoop() { // lock (shit_lock) // //ReceiveMessageLoop 似乎好像大概會同時運行兩個的bug, 但是不修了, 鎖上算了 // { try { var stableBuffer = new byte[Client.ReceiveBufferSize]; while (this.Connected) { NetStream.ReadB(stableBuffer, 0, 4); var packetlength = BitConverter.ToInt32(stableBuffer, 0); packetlength = IPAddress.NetworkToHostOrder(packetlength); if (packetlength < 16) { throw new NotSupportedException("Failed: (L:" + packetlength + ")"); } NetStream.ReadB(stableBuffer, 0, 2); //magic NetStream.ReadB(stableBuffer, 0, 2); //protocol_version NetStream.ReadB(stableBuffer, 0, 4); var typeId = BitConverter.ToInt32(stableBuffer, 0); typeId = IPAddress.NetworkToHostOrder(typeId); //Console.WriteLine(typeId); NetStream.ReadB(stableBuffer, 0, 4);//magic, params? var playloadlength = packetlength - 16; if (playloadlength == 0) { continue; //没有内容了 } typeId = typeId - 1; //和反编译的代码对应 var buffer = new byte[playloadlength]; NetStream.ReadB(buffer, 0, playloadlength); switch (typeId) { case 0: case 1: case 2: { var viewer = BitConverter.ToUInt32(buffer.Take(4).Reverse().ToArray(), 0); //观众人数 //Console.WriteLine(viewer); ReceivedRoomCount?.Invoke(this, new ReceivedRoomCountArgs() { UserCount = viewer }); break; } case 3: case 4: //playerCommand { var json = Encoding.UTF8.GetString(buffer, 0, playloadlength); try { DanmakuModel dama = new DanmakuModel(json, 2); ReceivedDanmaku?.Invoke(this, new ReceivedDanmakuArgs() { Danmaku = dama }); } catch (Exception) { // ignored } break; } case 5: //newScrollMessage { break; } case 7: { break; } case 16: { break; } default: { break; } // } } } catch (NotSupportedException ex) { this.Error = ex; _disconnect(); } catch (Exception ex) { this.Error = ex; _disconnect(); } // } }