コード例 #1
0
        public void MainReceivedRoomCount(ReceivedRoomCountArgs e)
        {
            try
            {
                ReceivedRoomCount?.Invoke(null, e);
            }
            catch (Exception ex)
            {
                MessageBox.Show(
                    "插件" + PluginName + "遇到了不明錯誤: 日誌已經保存在桌面, 請有空發給該插件作者 " + PluginAuth + ", 聯繫方式 " + PluginCont);
                try
                {
                    string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);


                    using (StreamWriter outfile = new StreamWriter(path + @"\B站彈幕姬插件" + PluginName + "錯誤報告.txt"))
                    {
                        outfile.WriteLine("請有空發給聯繫方式 " + PluginCont + " 謝謝");
                        outfile.WriteLine(PluginName + " " + PluginVer);
                        outfile.Write(ex.ToString());
                    }
                }
                catch (Exception)
                {
                }
            }
        }
コード例 #2
0
ファイル: DMPlugin.cs プロジェクト: runapp/bililive_dm
        public void MainReceivedRoomCount(ReceivedRoomCountArgs e)
        {
            try
            {
                ReceivedRoomCount?.Invoke(null, e);
            }
            catch (Exception ex)
            {
                MessageBox.Show(
                    "插件" + PluginName + "遇到了不明错误: 日志已经保存在桌面, 请有空发给该插件作者 " + PluginAuth + ", 联系方式 " + PluginCont);
                try
                {
                    string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);


                    using (StreamWriter outfile = new StreamWriter(path + @"\B站弹幕姬插件" + PluginName + "错误报告.txt"))
                    {
                        outfile.WriteLine("请有空发给联系方式 " + PluginCont + " 谢谢");
                        outfile.WriteLine(PluginName + " " + PluginVer);
                        outfile.Write(ex.ToString());
                    }
                }
                catch (Exception)
                {
                }
            }
        }
コード例 #3
0
        private void ProcessDanmaku(int action, byte[] buffer)
        {
            switch (action)
            {
            case 3:                                                            // (OpHeartbeatReply)
            {
                var viewer = EndianBitConverter.BigEndian.ToUInt32(buffer, 0); //观众人数
                // Console.WriteLine(viewer);
                ReceivedRoomCount?.Invoke(this, new ReceivedRoomCountArgs()
                    {
                        UserCount = viewer
                    });
                break;
            }

            case 5:    //playerCommand (OpSendMsgReply)
            {
                var json = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
                if (debuglog)
                {
                    Console.WriteLine(json);
                }
                try
                {
                    var dama = new DanmakuModel(json, 2);
                    ReceivedDanmaku?.Invoke(this, new ReceivedDanmakuArgs()
                        {
                            Danmaku = dama
                        });
                }
                catch (Exception)
                {
                    // ignored
                }
                break;
            }

            case 8:     // (OpAuthReply)
            {
                break;
            }

            default:
            {
                break;
            }
            }
        }
コード例 #4
0
        private void ReceiveMessageLoop()
        {
            //            lock (shit_lock)
            //            //ReceiveMessageLoop 似乎好像大概會同時運行兩個的bug, 但是不修了, 鎖上算了
            //            {
            try
            {
                var stableBuffer = new byte[Client.ReceiveBufferSize];

                while (this.Connected)
                {
                    NetStream.ReadB(stableBuffer, 0, 4);
                    var packetlength = BitConverter.ToInt32(stableBuffer, 0);
                    packetlength = IPAddress.NetworkToHostOrder(packetlength);

                    if (packetlength < 16)
                    {
                        throw new NotSupportedException("Failed: (L:" + packetlength + ")");
                    }

                    NetStream.ReadB(stableBuffer, 0, 2); //magic
                    NetStream.ReadB(stableBuffer, 0, 2); //protocol_version

                    NetStream.ReadB(stableBuffer, 0, 4);
                    var typeId = BitConverter.ToInt32(stableBuffer, 0);
                    typeId = IPAddress.NetworkToHostOrder(typeId);

                    //Console.WriteLine(typeId);
                    NetStream.ReadB(stableBuffer, 0, 4);//magic, params?
                    var playloadlength = packetlength - 16;
                    if (playloadlength == 0)
                    {
                        continue;        //没有内容了
                    }
                    typeId = typeId - 1; //和反编译的代码对应
                    var buffer = new byte[playloadlength];
                    NetStream.ReadB(buffer, 0, playloadlength);
                    switch (typeId)
                    {
                    case 0:
                    case 1:
                    case 2:
                    {
                        var viewer = BitConverter.ToUInt32(buffer.Take(4).Reverse().ToArray(), 0);     //观众人数
                                                                                                       //Console.WriteLine(viewer);
                        ReceivedRoomCount?.Invoke(this, new ReceivedRoomCountArgs()
                            {
                                UserCount = viewer
                            });
                        break;
                    }

                    case 3:
                    case 4:    //playerCommand
                    {
                        var json = Encoding.UTF8.GetString(buffer, 0, playloadlength);
                        try
                        {
                            DanmakuModel dama = new DanmakuModel(json, 2);
                            ReceivedDanmaku?.Invoke(this, new ReceivedDanmakuArgs()
                                {
                                    Danmaku = dama
                                });
                        }
                        catch (Exception)
                        {
                            // ignored
                        }

                        break;
                    }

                    case 5:    //newScrollMessage
                    {
                        break;
                    }

                    case 7:
                    {
                        break;
                    }

                    case 16:
                    {
                        break;
                    }

                    default:
                    {
                        break;
                    }
                        //
                    }
                }
            }
            catch (NotSupportedException ex)
            {
                this.Error = ex;
                _disconnect();
            }
            catch (Exception ex)
            {
                this.Error = ex;
                _disconnect();
            }
            //            }
        }