private void ReadBytes(object sender, ElapsedEventArgs e) { byte[] bytes = Read(); if (bytes.Length != 0) { RecEvent?.Invoke(bytes); } }
void ClientListen() { try { while (!master.Connected) { master = new TcpClient(); master.Connect(IPAddress.Parse(MasterIp), Port); } Debug.Log("Connected to Master"); buffer = new byte[2048]; var stream = master.GetStream(); buffer = new byte[2048]; while (true) { if (!stream.CanRead) { Debug.Log("Client Cannot Read"); continue; } if (stream.DataAvailable) { int l = stream.Read(buffer, 0, buffer.Length); Debug.Log("Client read " + l + "Bytes"); var rec = NetworkUtility.FromNetwork(Encoding.ASCII.GetString(buffer)); OnRecieve.Invoke(rec); } } } catch (SocketException) { Debug.Log("Client Socket Error"); } }
void MasterListen() { try { tcpListener = new TcpListener(IPAddress.Any, Port); tcpListener.Start(); Debug.Log("Server is listening on " + MasterIp + ":" + Port); client = tcpListener.AcceptTcpClient(); var stream = client.GetStream(); buffer = new byte[2048]; while (true) { if (!stream.CanRead) { Debug.Log("Master Cannot Read"); continue; } if (stream.DataAvailable) { int l = stream.Read(buffer, 0, buffer.Length); Debug.Log("Master read " + l + "Bytes"); var rec = NetworkUtility.FromNetwork(Encoding.ASCII.GetString(buffer)); OnRecieve.Invoke(rec); } } } catch (SocketException) { Debug.Log("Master Network error"); } }
private void UART_Win_Driver_ReceivedEvent(object sender, byte[] bytes) { RecEvent?.Invoke(bytes); }