// Update is called once per frame private void Update() { if (welcome == false) { readText.Say("Welcome to mixed reality training!"); welcome = true; } //Place menu if (mobileMenu) { menuMove(); } //Menu faces user if (billboard) { this.transform.forward = Camera.main.transform.forward; } #if UNITY_EDITOR // Stop panel from moving in editor if (Input.GetKeyDown(KeyCode.M)) { mobileMenu = false; GameObject menuPanel = this.transform.FindChild("RoomSelection").gameObject; GameObject startCanvas = this.transform.FindChild("FirstMenu").gameObject; menuPanel.SetActive(true); menuPanel.transform.position = startCanvas.transform.position; startCanvas.SetActive(false); } #endif }