void ReleaseDesignerOutlets() { if (ClearButton != null) { ClearButton.Dispose(); ClearButton = null; } if (ReadButton != null) { ReadButton.Dispose(); ReadButton = null; } if (ReadText != null) { ReadText.Dispose(); ReadText = null; } if (StatusLabel != null) { StatusLabel.Dispose(); StatusLabel = null; } if (StopButton != null) { StopButton.Dispose(); StopButton = null; } }