示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        overLord = GameObject.Find("OverLord");

        read = overLord.GetComponent <ReadIn>();
        StartCoroutine(LateStart(.1f));
    }
示例#2
0
    //Spencer
    void Start()
    {
        ReadIn      read   = GameObject.Find("OverLord").GetComponent <ReadIn>();
        List <Item> toSell = new List <Item>();

        toSell.Add(read.getItem(2));
        toSell.Add(read.getItem(5));
        toSell.Add(read.getItem(8));
        toSell.Add(read.getItem(11));
        toSell.Add(read.getItem(14));
        toSell.Add(read.getItem(17));
        toSell.Add(read.getItem(20));
        toSell.Add(read.getItem(23));
        AddItemsToShop(toSell);
        inv = GameObject.FindGameObjectWithTag("Inv").GetComponent <Inventory>();
        StartCoroutine(LateStart());
    }