// Start is called before the first frame update void Start() { overLord = GameObject.Find("OverLord"); read = overLord.GetComponent <ReadIn>(); StartCoroutine(LateStart(.1f)); }
//Spencer void Start() { ReadIn read = GameObject.Find("OverLord").GetComponent <ReadIn>(); List <Item> toSell = new List <Item>(); toSell.Add(read.getItem(2)); toSell.Add(read.getItem(5)); toSell.Add(read.getItem(8)); toSell.Add(read.getItem(11)); toSell.Add(read.getItem(14)); toSell.Add(read.getItem(17)); toSell.Add(read.getItem(20)); toSell.Add(read.getItem(23)); AddItemsToShop(toSell); inv = GameObject.FindGameObjectWithTag("Inv").GetComponent <Inventory>(); StartCoroutine(LateStart()); }