示例#1
0
 private void AddDeleteTime(Type poolKey, DeleteTime deleteTime)
 {
     mDeleteTimes.Add(poolKey, deleteTime);
     if (mPoolItems.TryGetValue(poolKey, out var poolItemBase))
     {
         poolItemBase.SetDeleteTime(deleteTime);
     }
 }
示例#2
0
 public bool TryGetDeleteTime <T>(out DeleteTime deleteTime) where T : class, new()
 {
     return(mDeleteTimes.TryGetValue(typeof(T), out deleteTime));
 }
示例#3
0
        public ObjectPoolItem(ObjectPool.LoadMode loadMode, string bundleName, string assetName, DeleteTime deleteTime) : base(deleteTime)
        {
            mLoadMode     = loadMode;
            mBundleName   = bundleName;
            mAssetName    = assetName;
            mIsGameObject = typeof(T) == typeof(GameObject);
            mItemIDs      = new HashSet <int>();
            mItems        = new LinkedList <Item>();
            switch (mLoadMode)
            {
            case ObjectPool.LoadMode.Resource:
                m_ObjRes = Resources.Load <T>(assetName);
                break;
                // TODO: Add yourself AssetBundle load method
                // case ObjectPool.LoadMode.AssetBundle:
                //     m_ObjRes = AssetBundleManager.GetAsset<T>(bundleName, assetName);
                //     break;
                // MARK: Add yourself load methods
            }
            if (mIsGameObject)
            {
                mSpawnHandlers   = new List <ISpawnHandler>();
                mDisposeHandlers = new List <IDisposeHandler>();
#if UNITY_EDITOR
                //直接添加在预制体上
                if (mLoadMode != ObjectPool.LoadMode.Resource)
                {
                    if (m_ObjRes && m_ObjRes is GameObject go)
                    {
                        var itemKey = go.GetComponent <ObjectPoolItemKey>();
                        if (!itemKey)
                        {
                            itemKey = go.AddComponent <ObjectPoolItemKey>();
                        }
                        itemKey.Init(mLoadMode, mBundleName, mAssetName);
                    }
                }
#else
                //直接添加在预制体上
                if (m_ObjRes && m_ObjRes is GameObject go)
                {
                    var itemKey = go.GetComponent <ObjectPoolItemKey>();
                    if (!itemKey)
                    {
                        itemKey = go.AddComponent <ObjectPoolItemKey>();
                    }
                    itemKey.Init(mLoadMode, mBundleName, mAssetName);
                }
#endif
            }
            if (!m_ObjRes)
            {
                Debug.LogError("ObjectItem load asset is null! Type: " + typeof(T) + ", LoadMode: " + loadMode + ", BundleName: " + bundleName + ", AssetName: " + assetName);
            }
        }
示例#4
0
 public CommonPoolItem(DeleteTime deleteTime) : base(deleteTime)
 {
     mItems = new LinkedList <Item>();
 }
示例#5
0
 public bool TryGetDeleteTime <T>(LoadMode loadMode, string bundleName, string assetName, out DeleteTime deleteTime) where T : Object
 {
     return(mDeleteTimes.TryGetValue(new PoolKey(typeof(T), loadMode, bundleName, assetName), out deleteTime));
 }