// Start is called before the first frame update void Start() { if (selectMode == Mode.Live) { MessageListener.GetComponent <SampleMessageListener>().init(gameObject.GetComponent <SceneController>()); } else if (selectMode == Mode.CSV) { SerialController.SetActive(false); MessageListener.SetActive(false); ReadCSVScript.init(Application.dataPath + "/" + inputFileName); StartCoroutine(KalmanFilterScript.UseKFWithCSV(ReadCSVScript)); float[] gyroYArrFirst, gyroYArrSecond, flex6ArrSecond, flex6First; gyroYArrFirst = ReadCSVScript.GetValuesToArray("GyroY", 1, 221); gyroYArrSecond = ReadCSVScript.GetValuesToArray("GyroY", 526, 807); flex6First = ReadCSVScript.GetValuesToArray("angle", 1, 221); flex6ArrSecond = ReadCSVScript.GetValuesToArray("angle", 526, 807); float meanGyro = (KalmanFilterScript.calculateMean(gyroYArrFirst) + KalmanFilterScript.calculateMean(gyroYArrSecond)) / 2; float stdGyro = (KalmanFilterScript.calculateStd(gyroYArrFirst) + KalmanFilterScript.calculateStd(gyroYArrSecond)) / 2; float varianceGyro = (KalmanFilterScript.calculateVariance(gyroYArrFirst) + KalmanFilterScript.calculateVariance(gyroYArrSecond)) / 2; float varianceFlex6 = (KalmanFilterScript.calculateVariance(flex6First) + KalmanFilterScript.calculateVariance(flex6ArrSecond)) / 2; Debug.Log("stdGyro: " + stdGyro); Debug.Log("varianceGyro: " + varianceGyro); Debug.Log("varianceFlex6: " + varianceFlex6); } }