示例#1
0
        public List <int> CollectRay(Ray ray, float d)
        {
#if VALIDATE
            if (tested == null)
            {
                tested = new bool[Triangles.Length];
                MarkTriangles(0);
                for (int i = 0, n = tested.Length; i != n; ++i)
                {
                    Debug.Assert(tested[i]);
                }
            }
#endif
            ReturnTriangles.Clear();
            float dd = d;
#if DEBUG
            trisTested.Clear();
            nodesTested.Clear();
#endif
            if (Bounds.Intersects(ref ray, ref dd))
            {
                RayTester rt = new RayTester();
                rt.collRay  = ray;
                rt.collRayD = d;
                TraverseNode(0, ref Bounds, rt);
            }
            return(ReturnTriangles);
        }
示例#2
0
		public static void rayTestSingleInternal( ref btTransform rayFromTrans, ref btTransform rayToTrans,
												btCollisionShape collisionShape,
												btCollisionObject collisionObject,
												ref btTransform useTransform,
												RayResultCallback resultCallback )
		{
			btSphereShape pointShape = BulletGlobals.SphereShapePool.Get();
			pointShape.Initialize( btScalar.BT_ZERO );
			pointShape.setMargin( 0f );
			btConvexShape castShape = pointShape;
			//btCollisionShape collisionShape = collisionObjectWrap.getCollisionShape();
			btTransform colObjWorldTransform = useTransform;// collisionObjectWrap.m_worldTransform;

			if( collisionShape.isConvex() )
			{
				//		CProfileSample sample = new CProfileSample("rayTestConvex");
				btConvexCast.CastResult castResult = new btConvexCast.CastResult();

				castResult.m_fraction = resultCallback.m_closestHitFraction;

				btConvexShape convexShape = (btConvexShape)collisionShape;
				btVoronoiSimplexSolver simplexSolver = BulletGlobals.VoronoiSimplexSolverPool.Get();
				//new btVoronoiSimplexSolver();
				btSubsimplexConvexCast subSimplexConvexCaster = BulletGlobals.SubSimplexConvexCastPool.Get();
				subSimplexConvexCaster.Initialize( castShape, convexShape, simplexSolver );

				btGjkConvexCast gjkConvexCaster = BulletGlobals.GjkConvexCastPool.Get();
				gjkConvexCaster.Initialize( castShape, convexShape, simplexSolver );
				BulletGlobals.SubSimplexConvexCastPool.Free( subSimplexConvexCaster );
				BulletGlobals.VoronoiSimplexSolverPool.Free( simplexSolver );

				//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);

				btConvexCast convexCasterPtr = null;
				//use kF_UseSubSimplexConvexCastRaytest by default
				if( ( resultCallback.m_flags & (uint)btTriangleRaycastCallback.EFlags.kF_UseGjkConvexCastRaytest ) != 0 )
					convexCasterPtr = gjkConvexCaster;
				else
					convexCasterPtr = subSimplexConvexCaster;

				btConvexCast convexCaster = convexCasterPtr;

				if( convexCaster.calcTimeOfImpact( ref rayFromTrans, ref rayToTrans
					, ref useTransform/*collisionObjectWrap.m_worldTransform*/
					, ref useTransform/*collisionObjectWrap.m_worldTransform*/
					, castResult ) )
				{
					//add hit
					if( castResult.m_normal.length2() > (double)( 0.0001 ) )
					{
						if( castResult.m_fraction < resultCallback.m_closestHitFraction )
						{
							//todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
#if USE_SUBSIMPLEX_CONVEX_CAST
							//rotate normal into worldspace
							castResult.m_normal = rayFromTrans.getBasis()  castResult.m_normal;
#endif //USE_SUBSIMPLEX_CONVEX_CAST

							castResult.m_normal.normalize();
							LocalRayResult localRayResult = new LocalRayResult
								(
								collisionObject,
								null,
								castResult.m_normal,
								castResult.m_fraction
								);

							bool normalInWorldSpace = true;
							resultCallback.addSingleResult( localRayResult, normalInWorldSpace );

						}
					}
				}
				BulletGlobals.GjkConvexCastPool.Free( gjkConvexCaster );
			}
			else
			{
				if( collisionShape.isConcave() )
				{
					btTransform worldTocollisionObject; colObjWorldTransform.inverse( out worldTocollisionObject );
					btVector3 tmp;
					rayFromTrans.getOrigin( out tmp );
					btVector3 rayFromLocal; worldTocollisionObject.Apply( ref tmp, out rayFromLocal );
					rayToTrans.getOrigin( out tmp );
					btVector3 rayToLocal; worldTocollisionObject.Apply( ref tmp, out rayToLocal );

					//			CProfileSample sample = new CProfileSample("rayTestConcave");
#if SUPPORT_TRIANGLE_MESH
					if( collisionShape.getShapeType() == BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE )
					{
						///optimized version for btBvhTriangleMeshShape
						btBvhTriangleMeshShape triangleMesh = (btBvhTriangleMeshShape)collisionShape;

						BridgeTriangleRaycastCallback rcb( rayFromLocal, rayToLocal,&resultCallback, collisionObjectWrap.getCollisionObject(), triangleMesh, colObjWorldTransform);
						rcb.m_hitFraction = resultCallback.m_closestHitFraction;
						triangleMesh.performRaycast( &rcb, rayFromLocal, rayToLocal );
					}
					else
#endif
					{
						//generic (slower) case
						btConcaveShape concaveShape = (btConcaveShape)collisionShape;

						//ConvexCast::CastResult


						BridgeTriangleRaycastCallback rcb = new BridgeTriangleRaycastCallback( ref rayFromLocal, ref rayToLocal, resultCallback
							, collisionObject, concaveShape, ref colObjWorldTransform );
						rcb.m_hitFraction = resultCallback.m_closestHitFraction;

						btVector3 rayAabbMinLocal = rayFromLocal;
						rayAabbMinLocal.setMin( ref rayToLocal );
						btVector3 rayAabbMaxLocal = rayFromLocal;
						rayAabbMaxLocal.setMax( ref rayToLocal );

						concaveShape.processAllTriangles( rcb, ref rayAabbMinLocal, ref rayAabbMaxLocal );
					}
				}
				else
				{
					//			CProfileSample sample = new CProfileSample("rayTestCompound");
					if( collisionShape.isCompound() )
					{

						btCompoundShape compoundShape = (btCompoundShape)( collisionShape );
						btDbvt dbvt = compoundShape.getDynamicAabbTree();


						RayTester rayCB = new RayTester(
									collisionObject,
									compoundShape,
									ref colObjWorldTransform,
									ref rayFromTrans,
									ref rayToTrans,
									resultCallback );
#if !DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
						if( dbvt != null )
						{
							btTransform tmp;
							colObjWorldTransform.inverseTimes( ref rayFromTrans, out tmp );
							btVector3 localRayFrom; tmp.getOrigin( out localRayFrom );
							colObjWorldTransform.inverseTimes( ref rayToTrans, out tmp );
							btVector3 localRayTo; tmp.getOrigin( out localRayTo );
							btDbvt.rayTest( dbvt.m_root, ref localRayFrom, ref localRayTo, rayCB );
						}
						else
#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
						{
							for( int i = 0, n = compoundShape.getNumChildShapes(); i < n; ++i )
							{
								rayCB.Process( i );
							}
						}
					}
				}
			}
			BulletGlobals.SphereShapePool.Free( pointShape );
		}
示例#3
0
    public List<int> CollectRay(Ray ray, float d)
    {
#if VALIDATE
      if (tested == null)
      {
        tested = new bool[Triangles.Length];
        MarkTriangles(0);
        for (int i = 0, n = tested.Length; i != n; ++i)
        {
          Debug.Assert(tested[i]);
        }
      }
#endif
      ReturnTriangles.Clear();
      float dd = d;
#if DEBUG
      trisTested.Clear();
      nodesTested.Clear();
#endif
      if (Bounds.Intersects(ref ray, ref dd))
      {
        RayTester rt = new RayTester();
        rt.collRay = ray;
        rt.collRayD = d;
        TraverseNode(0, ref Bounds, rt);
      }
      return ReturnTriangles;
    }