public List <int> CollectRay(Ray ray, float d) { #if VALIDATE if (tested == null) { tested = new bool[Triangles.Length]; MarkTriangles(0); for (int i = 0, n = tested.Length; i != n; ++i) { Debug.Assert(tested[i]); } } #endif ReturnTriangles.Clear(); float dd = d; #if DEBUG trisTested.Clear(); nodesTested.Clear(); #endif if (Bounds.Intersects(ref ray, ref dd)) { RayTester rt = new RayTester(); rt.collRay = ray; rt.collRayD = d; TraverseNode(0, ref Bounds, rt); } return(ReturnTriangles); }
public static void rayTestSingleInternal( ref btTransform rayFromTrans, ref btTransform rayToTrans, btCollisionShape collisionShape, btCollisionObject collisionObject, ref btTransform useTransform, RayResultCallback resultCallback ) { btSphereShape pointShape = BulletGlobals.SphereShapePool.Get(); pointShape.Initialize( btScalar.BT_ZERO ); pointShape.setMargin( 0f ); btConvexShape castShape = pointShape; //btCollisionShape collisionShape = collisionObjectWrap.getCollisionShape(); btTransform colObjWorldTransform = useTransform;// collisionObjectWrap.m_worldTransform; if( collisionShape.isConvex() ) { // CProfileSample sample = new CProfileSample("rayTestConvex"); btConvexCast.CastResult castResult = new btConvexCast.CastResult(); castResult.m_fraction = resultCallback.m_closestHitFraction; btConvexShape convexShape = (btConvexShape)collisionShape; btVoronoiSimplexSolver simplexSolver = BulletGlobals.VoronoiSimplexSolverPool.Get(); //new btVoronoiSimplexSolver(); btSubsimplexConvexCast subSimplexConvexCaster = BulletGlobals.SubSimplexConvexCastPool.Get(); subSimplexConvexCaster.Initialize( castShape, convexShape, simplexSolver ); btGjkConvexCast gjkConvexCaster = BulletGlobals.GjkConvexCastPool.Get(); gjkConvexCaster.Initialize( castShape, convexShape, simplexSolver ); BulletGlobals.SubSimplexConvexCastPool.Free( subSimplexConvexCaster ); BulletGlobals.VoronoiSimplexSolverPool.Free( simplexSolver ); //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); btConvexCast convexCasterPtr = null; //use kF_UseSubSimplexConvexCastRaytest by default if( ( resultCallback.m_flags & (uint)btTriangleRaycastCallback.EFlags.kF_UseGjkConvexCastRaytest ) != 0 ) convexCasterPtr = gjkConvexCaster; else convexCasterPtr = subSimplexConvexCaster; btConvexCast convexCaster = convexCasterPtr; if( convexCaster.calcTimeOfImpact( ref rayFromTrans, ref rayToTrans , ref useTransform/*collisionObjectWrap.m_worldTransform*/ , ref useTransform/*collisionObjectWrap.m_worldTransform*/ , castResult ) ) { //add hit if( castResult.m_normal.length2() > (double)( 0.0001 ) ) { if( castResult.m_fraction < resultCallback.m_closestHitFraction ) { //todo: figure out what this is about. When is rayFromTest.getBasis() not identity? #if USE_SUBSIMPLEX_CONVEX_CAST //rotate normal into worldspace castResult.m_normal = rayFromTrans.getBasis() castResult.m_normal; #endif //USE_SUBSIMPLEX_CONVEX_CAST castResult.m_normal.normalize(); LocalRayResult localRayResult = new LocalRayResult ( collisionObject, null, castResult.m_normal, castResult.m_fraction ); bool normalInWorldSpace = true; resultCallback.addSingleResult( localRayResult, normalInWorldSpace ); } } } BulletGlobals.GjkConvexCastPool.Free( gjkConvexCaster ); } else { if( collisionShape.isConcave() ) { btTransform worldTocollisionObject; colObjWorldTransform.inverse( out worldTocollisionObject ); btVector3 tmp; rayFromTrans.getOrigin( out tmp ); btVector3 rayFromLocal; worldTocollisionObject.Apply( ref tmp, out rayFromLocal ); rayToTrans.getOrigin( out tmp ); btVector3 rayToLocal; worldTocollisionObject.Apply( ref tmp, out rayToLocal ); // CProfileSample sample = new CProfileSample("rayTestConcave"); #if SUPPORT_TRIANGLE_MESH if( collisionShape.getShapeType() == BroadphaseNativeTypes.TRIANGLE_MESH_SHAPE_PROXYTYPE ) { ///optimized version for btBvhTriangleMeshShape btBvhTriangleMeshShape triangleMesh = (btBvhTriangleMeshShape)collisionShape; BridgeTriangleRaycastCallback rcb( rayFromLocal, rayToLocal,&resultCallback, collisionObjectWrap.getCollisionObject(), triangleMesh, colObjWorldTransform); rcb.m_hitFraction = resultCallback.m_closestHitFraction; triangleMesh.performRaycast( &rcb, rayFromLocal, rayToLocal ); } else #endif { //generic (slower) case btConcaveShape concaveShape = (btConcaveShape)collisionShape; //ConvexCast::CastResult BridgeTriangleRaycastCallback rcb = new BridgeTriangleRaycastCallback( ref rayFromLocal, ref rayToLocal, resultCallback , collisionObject, concaveShape, ref colObjWorldTransform ); rcb.m_hitFraction = resultCallback.m_closestHitFraction; btVector3 rayAabbMinLocal = rayFromLocal; rayAabbMinLocal.setMin( ref rayToLocal ); btVector3 rayAabbMaxLocal = rayFromLocal; rayAabbMaxLocal.setMax( ref rayToLocal ); concaveShape.processAllTriangles( rcb, ref rayAabbMinLocal, ref rayAabbMaxLocal ); } } else { // CProfileSample sample = new CProfileSample("rayTestCompound"); if( collisionShape.isCompound() ) { btCompoundShape compoundShape = (btCompoundShape)( collisionShape ); btDbvt dbvt = compoundShape.getDynamicAabbTree(); RayTester rayCB = new RayTester( collisionObject, compoundShape, ref colObjWorldTransform, ref rayFromTrans, ref rayToTrans, resultCallback ); #if !DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION if( dbvt != null ) { btTransform tmp; colObjWorldTransform.inverseTimes( ref rayFromTrans, out tmp ); btVector3 localRayFrom; tmp.getOrigin( out localRayFrom ); colObjWorldTransform.inverseTimes( ref rayToTrans, out tmp ); btVector3 localRayTo; tmp.getOrigin( out localRayTo ); btDbvt.rayTest( dbvt.m_root, ref localRayFrom, ref localRayTo, rayCB ); } else #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION { for( int i = 0, n = compoundShape.getNumChildShapes(); i < n; ++i ) { rayCB.Process( i ); } } } } } BulletGlobals.SphereShapePool.Free( pointShape ); }
public List<int> CollectRay(Ray ray, float d) { #if VALIDATE if (tested == null) { tested = new bool[Triangles.Length]; MarkTriangles(0); for (int i = 0, n = tested.Length; i != n; ++i) { Debug.Assert(tested[i]); } } #endif ReturnTriangles.Clear(); float dd = d; #if DEBUG trisTested.Clear(); nodesTested.Clear(); #endif if (Bounds.Intersects(ref ray, ref dd)) { RayTester rt = new RayTester(); rt.collRay = ray; rt.collRayD = d; TraverseNode(0, ref Bounds, rt); } return ReturnTriangles; }