void OnEnable() { var time = Time.realtimeSinceStartup; var rasterizer = new Rasterizer(resolution.x, resolution.y); rasterizer.Draw(camera, models, reversedZ); Debug.LogFormat("Time spent: {0:0.000} s", Time.realtimeSinceStartup - time); colorBuffer = rasterizer.ExportColorBuffer(); depthBuffer = rasterizer.ExportDepthBuffer(); }