void OnEnable()
    {
        var time = Time.realtimeSinceStartup;

        var rasterizer = new Rasterizer(resolution.x, resolution.y);

        rasterizer.Draw(camera, models, reversedZ);

        Debug.LogFormat("Time spent: {0:0.000} s", Time.realtimeSinceStartup - time);

        colorBuffer = rasterizer.ExportColorBuffer();
        depthBuffer = rasterizer.ExportDepthBuffer();
    }