protected override void Awake() { mUnitType = UnitType.Elite; base.Awake(); this.InitializeStats(); mMeleeWeapon = new RaptorClaws (mLevel); mCurrentWeapon = mMeleeWeapon; }
protected override void Awake() { mUnitType = UnitType.Elite; base.Awake(); this.InitializeStats(); mMeleeWeapon = new RaptorClaws(mLevel); mCurrentWeapon = mMeleeWeapon; }