protected override void Awake()
    {
        mUnitType = UnitType.Elite;
        base.Awake();
        this.InitializeStats();

        mMeleeWeapon = new RaptorClaws (mLevel);
        mCurrentWeapon = mMeleeWeapon;
    }
示例#2
0
文件: Elite.cs 项目: laiqiqi/Unity-8
    protected override void Awake()
    {
        mUnitType = UnitType.Elite;
        base.Awake();
        this.InitializeStats();

        mMeleeWeapon   = new RaptorClaws(mLevel);
        mCurrentWeapon = mMeleeWeapon;
    }