public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 4) { Ex.Logger.Log("Ranking.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Ranking.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "SmallLabel") { Ex.Logger.Log("Ranking.csv中字段[SmallLabel]位置不对应"); return(false); } if (vecLine[2] != "LargeLabel") { Ex.Logger.Log("Ranking.csv中字段[LargeLabel]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Ranking.csv中字段[Type]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { RankingElement member = new RankingElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.SmallLabel); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.LargeLabel); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 4) { Ex.Logger.Log("Ranking.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Ranking.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "SmallLabel") { Ex.Logger.Log("Ranking.csv中字段[SmallLabel]位置不对应"); return(false); } if (vecLine[2] != "LargeLabel") { Ex.Logger.Log("Ranking.csv中字段[LargeLabel]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Ranking.csv中字段[Type]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)4) { return(false); } RankingElement member = new RankingElement(); member.ID = Convert.ToInt32(vecLine[0]); member.SmallLabel = vecLine[1]; member.LargeLabel = Convert.ToInt32(vecLine[2]); member.Type = Convert.ToInt32(vecLine[3]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
public void getRankingCallback(string datas) { #if UNITY_WEBGL if (enableAPI) { string[] tmpList = datas.Split(','); string[] preList = new string[4]; int preCharCount = 0; for (int i = 0; i < preList.Length; i++) { preList[i] = tmpList[i]; preCharCount += tmpList[i].Length; } preCharCount += preList.Length; //加,号个数 string elementsStr = datas.Substring(preCharCount); string[] elementStrs = elementsStr.Split('|'); int code = int.Parse(preList[0]); int currentPage = int.Parse(preList[1]); int totalPage = int.Parse(preList[2]); bool hasNext = preList[3] == "true"; RankingElement[] elementList = new RankingElement[elementStrs.Length]; for (int i = 0; i < elementStrs.Length; i++) { RankingElement ele = new RankingElement(); tmpList = elementStrs[i].Split(','); ele.uId = tmpList[0]; ele.userName = tmpList[1]; ele.rank = int.Parse(tmpList[2]); ele.score = int.Parse(tmpList[3]); elementList[i] = ele; } _getRankingFunc(code, currentPage, totalPage, hasNext, elementList); } #endif }
private RankingTable() { m_mapElements = new Dictionary <int, RankingElement>(); m_emptyItem = new RankingElement(); m_vecAllElements = new List <RankingElement>(); }