public void UpdateScore(RankSceneController.Difficulty difficulty, bool writeScore) { _score.text = writeScore ? "Score: " : ""; if (difficulty == RankSceneController.Difficulty.Easy) { _score.text += _data.EScore.ToString(); } else if (difficulty == RankSceneController.Difficulty.Medium) { _score.text += _data.MScore.ToString(); } else if (difficulty == RankSceneController.Difficulty.Hard) { _score.text += _data.HScore.ToString(); } }
public void SetData(PlayerDTO data, RankSceneController.Difficulty difficulty, bool writeScore = true) { if (data != null) { _data = data; } else { return; } _name.text = _data.Name; _avatar.sprite = Resources.Load <Sprite>("Avatars/" + _data.Avatar); _avatarGlow.sprite = Resources.Load <Sprite>("Avatars/" + _data.Avatar + "_glow"); UpdateScore(difficulty, writeScore); }