public void RandomPopulate() { MyStringA = RandomTextGenerator.GetRandom(); MyStringB = RandomTextGenerator.GetRandom(); MyStringC = RandomTextGenerator.GetRandom(); MyStringD = RandomTextGenerator.GetRandom(); }
public void RandomPopulate() { BitsName = RandomTextGenerator.GetRandom(); SomeBits = new string[Random.Range(1, 32)]; for (int i = 0; i < SomeBits.Length; i++) { SomeBits[i] = RandomTextGenerator.GetRandom(); } }
public void RandomPopulate() { PieceName = RandomTextGenerator.GetRandom(); SomePieces = new int[Random.Range(1, 32)]; for (int i = 0; i < SomePieces.Length; i++) { SomePieces[i] = Random.Range(0, int.MaxValue); } }
public void RandomPopulate() { MyBits = new Bits(); MyPieces = new Pieces(); MyBits.RandomPopulate(); MyPieces.RandomPopulate(); StuffName = RandomTextGenerator.GetRandom(); DescA = RandomTextGenerator.GetRandom(); DescB = RandomTextGenerator.GetRandom(); DescC = RandomTextGenerator.GetRandom(); DescD = RandomTextGenerator.GetRandom(); DescE = RandomTextGenerator.GetRandom(); AttrA = Random.Range(0, int.MaxValue); AttrB = Random.Range(0, int.MaxValue); AttrC = Random.Range(0, int.MaxValue); }
public void RandomPopulate() { JunkName = RandomTextGenerator.GetRandom(); JunkData = RandomTextGenerator.GetRandom(); FloatA = Random.Range(0f, float.MaxValue); FloatB = Random.Range(0f, float.MaxValue); FloatC = Random.Range(0f, float.MaxValue); FloatD = Random.Range(0f, float.MaxValue); IntA = Random.Range(0, int.MaxValue); IntB = Random.Range(0, int.MaxValue); MyStuff = new Stuff(); MyThing = new Thing(); MyStuff.RandomPopulate(); MyThing.RandomPopulate(); }