Inheritance: MonoBehaviour
 private void GetComponents()
 {
     meshGen         = GetComponent <MeshGenerator>();
     _randomSprite   = GetComponent <RandomSprite>();
     _planeBuilder   = GetComponent <PlaneBuilder>();
     signNumber      = GetComponent <NumberExample>();
     _navMeshSurface = GetComponentInParent <NavMeshSurface>();
 }
示例#2
0
 public static float GetSpawningChance(this List <RandomSprite> list, RandomSprite obj)
 {
     return(GetSpawningChance <RandomSprite, Sprite>(list, obj));
 }