private void GetComponents() { meshGen = GetComponent <MeshGenerator>(); _randomSprite = GetComponent <RandomSprite>(); _planeBuilder = GetComponent <PlaneBuilder>(); signNumber = GetComponent <NumberExample>(); _navMeshSurface = GetComponentInParent <NavMeshSurface>(); }
public static float GetSpawningChance(this List <RandomSprite> list, RandomSprite obj) { return(GetSpawningChance <RandomSprite, Sprite>(list, obj)); }