示例#1
0
        public override void Update(GameTime i_GameTime)
        {
            base.Update(i_GameTime);

            r_RandomSpawnRoller.Update(i_GameTime);

            if (this.Position.X >= this.GraphicsDevice.Viewport.Width)
            {
                HideAndWaitForNextSpawn();
            }
        }
示例#2
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            r_RandomShootRoller.Update(gameTime);
        }