public void GenerateRandomTwoWaysPaths_ReturnsCorrectly()
        {
            _generator.GenerateRandomTwoWaysPaths(_locations);

            var loc1   = _locations.First().ConnectedLocations.First();
            var assert =
                loc1.ConnectedLocations.First(location => location.Equals(loc1))
                .ConnectedLocations.Any(location => location.Equals(loc1));

            Assert.IsTrue(assert);
        }