public void GenerateRandomTwoWaysPaths_ReturnsCorrectly() { _generator.GenerateRandomTwoWaysPaths(_locations); var loc1 = _locations.First().ConnectedLocations.First(); var assert = loc1.ConnectedLocations.First(location => location.Equals(loc1)) .ConnectedLocations.Any(location => location.Equals(loc1)); Assert.IsTrue(assert); }