public void bmm_4x4_bench() { var opcount = RoundCount * CycleCount; var sw = stopwatch(false); var last = BitMatrix4.Zero; for (var i = 0; i < opcount; i++) { var m1 = Random.BitMatrix4(); var m2 = Random.BitMatrix4(); sw.Start(); last = m1 * m2; sw.Stop(); } Collect((opcount, snapshot(sw), "bmm_4x4")); }