void set_mid_wheels() { Vector3 pos_1, pos_2; Quaternion rot; FR.GetWorldPose(out pos_1, out rot); RR.GetWorldPose(out pos_2, out rot); FR_wheel.transform.position = Vector3.Lerp(pos_1, pos_2, .5f); FL.GetWorldPose(out pos_1, out rot); RL.GetWorldPose(out pos_2, out rot); FL_wheel.transform.position = Vector3.Lerp(pos_1, pos_2, .5f); }