public override void Init()
	{		
		init_Pos = transform.position;
		init_Rot = transform.rotation;
		
		photonView = GetComponent<PhotonView>();
		move = GetComponent<RPGMovement>();
	}
示例#2
0
 public void PassPlayer(GameObject o)
 {
     playerRPG = o.GetComponent <RPGMovement> ();
 }
示例#3
0
 private void Awake()
 {
     FSM         = GetComponent <GoalKeeperFSM>();
     RPGMovement = GetComponent <RPGMovement>();
 }